2021, Vol. 2, Issue 2, Part A
Design of vending machine through implementation of visual automata simulator and finite state machine
Author(s): Krishna Kumar
Abstract: Automation which in plural terms is defined as automata is a device which works by itself. The Automata theory is studied under the fields of computer science and discrete mathematics. It is the study of the abstract machine in theoretical computer science. It is developed in such a way that is automatically follows a sequence of operation which is predetermined/already decided. The word automata comes from the Greek word αὐτόματα, which meaning "self-making". The statement mentioned in the end results to a conclusion that it automatically processes the development of a particular work. One of the application of Automata Machine is in Vending Machine. Automata principle is widely being used in lots of programs advanced from the idea of Finite State Machine (FSM). This study will consider the layout of Vending machine (Vending Machine), which improves the note book providing facility within the campus, illustrated with the aid of using an application. An efficiency of Vending Machine is taken into consideration as a problem. Automata principle is employed in the layout of the Finite State Machine to improve performance, and visual automata simulator (VAS) is used as a way. Finally, the study will propose a design for Finite State Machines with fewer states. As a result, we can see how we can improve the Vending Machine's performance and layout fee.
Pages: 60-64 | Views: 2307 | Downloads: 1936
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How to cite this article:
Krishna Kumar. Design of vending machine through implementation of visual automata simulator and finite state machine. Int J Res Circuits Devices Syst 2021;2(2):60-64.